WO1995012442A1 - Device for games and entertainment - Google Patents
Device for games and entertainment Download PDFInfo
- Publication number
- WO1995012442A1 WO1995012442A1 PCT/DE1994/001317 DE9401317W WO9512442A1 WO 1995012442 A1 WO1995012442 A1 WO 1995012442A1 DE 9401317 W DE9401317 W DE 9401317W WO 9512442 A1 WO9512442 A1 WO 9512442A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- input unit
- unit comprises
- output unit
- display
- game
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/08—Raffle games that can be played by a fairly large number of people
- A63F3/081—Raffle games that can be played by a fairly large number of people electric
- A63F2003/082—Raffle games that can be played by a fairly large number of people electric with remote participants
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0604—Patience; Other games for self-amusement based on the use of colours
- A63F2009/0605—Patience; Other games for self-amusement based on the use of colours referring to colour theory
- A63F2009/0606—Complementary colours
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
- A63F2009/2404—Keyboard
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
- A63F2009/2408—Touch-sensitive buttons
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2402—Input by manual operation
- A63F2009/241—Touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2413—Magnetic
- A63F2009/2414—Cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2419—Optical
- A63F2009/2423—Discs, e.g. CD or DVD
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2411—Input form cards, tapes, discs
- A63F2009/2419—Optical
- A63F2009/2425—Scanners, e.g. for scanning regular characters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
- A63F2009/2435—Detail of input, input devices with other kinds of input using a video camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2455—Printers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2457—Display screens, e.g. monitors, video displays
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/02—Miscellaneous game characteristics having an effect on the human senses
- A63F2250/021—Miscellaneous game characteristics having an effect on the human senses with odourized parts
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/14—Coin operated
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/26—Miscellaneous game characteristics the game being influenced by physiological parameters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/30—Miscellaneous game characteristics with a three-dimensional image
- A63F2250/302—Miscellaneous game characteristics with a three-dimensional image holographic
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8023—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game the game being played by multiple players at a common site, e.g. in an arena, theatre, shopping mall using a large public display
Definitions
- the invention relates to an apparatus for playing and Un ⁇ teratoms introducede with a computer, a memory, an input unit and a display unit.
- the object on which the invention is based is therefore to create a device for gaming and entertainment purposes which works with an extraordinary variety of variants and enables a large number of applications.
- An inventive device for playing and Unterhal ⁇ tung purposes thus comprises a computer, a memory, an input unit and a display unit.
- the input unit is provided for the on-1 input of game data by the player.
- Such a device enables the player himself not only to intervene in the game as usual and to give it a new course by turning in a certain variant. Rather, the player can influence the game parameters themselves and change them by entering on-line game data during the game. This new concept opens up completely new game possibilities through the active participation of the player in the game design.
- the input unit of the device according to the invention advantageously comprises a keyboard or a touchscreen or joystick.
- a voice and / or sound input unit can also be provided. In this way, the player is able to modify only by speaking of the game.
- the input unit comprises a scanner or a camera, in particular a video camera.
- written works as well as graphic and other optical information can be integrated directly into the game, for example as block information or also for overlaying stored information. Since this data is completely variable and determined solely by the player, there are countless variants.
- a database in the memory of the direction and / or an external database connection can be provided. This makes it possible to access a large number of stored data as required.
- a floppy disk, CD and / or MOD drive is preferably also provided. Like the database, this can be used for input, but also for output purposes.
- a completely new attraction of the game can be achieved by providing the device according to the invention with one or more sensors for pulse, blood pressure, transpection or chemical sensors connected to the input unit.
- the data then entered into the game are individual and depend entirely on the respective player, which results, for example, in a very dynamic course of the game.
- the computer is expediently a microprocessor-controlled computer system, in particular a personal computer, as can already be found in many households today.
- the display unit can include a screen and / or a television, so that the structure is inexpensive.
- a remote data transmission connection is preferably provided. On the one hand, this enables access to external databases, and on the other hand it allows playing with other players located at another location.
- the display unit comprises a large image display and / or projection.
- the device according to the invention is advantageously provided with an output unit which can be used to print a printer, for example a color printer. ker, may include.
- the output unit can advantageously comprise a device for hologram display or in any case a device for generating a laser beam.
- the output unit comprises a Einrich ⁇ tung to the complementary color display.
- fields of the display can be inverted in color or, in any case, displayed in a complementary manner.
- a device for outputting photos and / or data on film or video cassette is also advantageously provided. On the one hand, this makes it possible to save data obtained for the game, on the other hand also to save particularly interesting game progress and / or results.
- the output unit can comprise a sound, speech and / or fragrance output in a quite obvious way.
- a money and / or card input unit and a corresponding processing unit are expediently provided for commercial applications.
- the type of entry is possible in different variants. For example, provision can also be made for debiting from a fixed account known to the device, etc.
- games can be played in which only one player is involved. Likewise, multiple players can play together.
- Games with person portrayals such as percentage rates, video de karaoke or dressing up / dressing up.
- person pictures are displayed.
- the presentation initially comprises a mixed presentation of different people who are more or less generally known, i.e. different representations are mixed. It is sufficient for the course of the game if one of the person representations relates to a prominent person, while the other one can of course also be unknown. With increasing playing time, the weighting factor of the representation of the prominent persons is increased, so that this becomes more easily recognizable. The amount of a possible profit (money, points, etc.) is correspondingly reduced and the person who advises the person depicted first wins.
- Video karaoke is less about guessing a certain person, but rather the representation of a certain person in an existing video is completely or partially replaced electronically.
- This game can be played with one or more players.
- the result of the game is the output of a person representation manipulated in this way, i.e. the gameplay is characterized by the mixing of fixed with variable data.
- Skill games The computer provides a specific term or object that can be guessed by the player or players. It is about guessing the term as quickly as possible. Aids can be given through picture references, which can be given in the form of fragments or representations that are very limited in time.
- the communication of the player or the players with the device can be provided, for example, by means of a keyboard or also by voice.
- the player can design graphics and videos. For example, he can mix painting by free drawing, for example using a joystick or data from image databases, videos and acoustic data in the form of audio sequences, sound sequences, etc. There are innumerable possible combinations and results or courses of such creative games.
- the expenditure can be made in the desired manner, be it in the form of printing units, photos, etc.
- Fighting games can also be provided, playing against one or more phantom opponents or people.
- An artificial environment can be specified by the machine, including a representation of the opponent, in which case the various images, i.e. virtual images, play against each other.
- each player can introduce various shapes or obstacles, additional players, etc. into the game.
- Ships can also be played, etc.
- the variants are innumerable.
- FIG. 1 shows a schematic structure of a device according to the invention
- FIG. 3 shows a schematic representation of an exemplary embodiment for video karaoke and dressing up or for competitive games
- Fig. 5 shows an embodiment of a device for creative games
- FIG. 6 shows an exemplary embodiment of a competition game in the embodiment, for example, as a chase.
- FIG. 1 The structure of a device according to the invention is first described below with reference to FIG. 1.
- the representation of FIG. 1 comprises different block representations, the three types of which are summarized in field A.
- Optional units are also shown in dashed lines.
- FIG. 1 is a system unit in the illustration of FIG Personal computer 10 provided. This is connected to input units 26 to 36 via lines 12, 14 to 24.
- the input units are in detail a keyboard or a touchscreen 26, a voice input unit 28, a cockpit-like control element 30, an electronic handgun 32, a scanner 34 and a joystick 36.
- the personal computer 10 is via lines 38, 40 to 44 connected to a video camera 46, a money processing unit 48 and a card processing unit 50.
- Lines 52, 54 and 56 connect a mass storage device 58 in the form of a hard disk, CD-Rom, flippydisk and a remote data transmission device 60 to the personal computer 10.
- the personal computer 10 is connected via lines 62, 64 to 70 to display or Output units 72 to 78 connected. These are in particular a screen 72, a color printer 74, a video cassette drive 76 and a voice output unit 78.
- FIG. 2 illustrates a screen 72 on which the display for a celebrity guessing game is shown. It is a portrait representation 1 and 80, which contains the portrait representation of a celebrity, mixed with any other person. At first the other person dominates. The mixture changes over time in such a way that the weighting factor of the celebrity becomes relatively stronger. The winner is the one who can guess the person most quickly.
- FIG. 3 illustrates an exemplary embodiment with which, for example, video karaoke or a clipping-an-eidespi el, competition games can also be played.
- This embodiment comprises a screen 72, a video ⁇ camera 46, an input unit, eg in the form of a joystick 36, and an output unit, for example in the form of a Videokasset ⁇ tenlauftechniks 76th
- FIG. 4 shows a further exemplary embodiment that is particularly suitable for playing skill or guessing games. It comprises a screen 72, as an input unit a joystick 36 and a microphone 28 for voice input. An image or a term 82 to be guessed is shown on the monitor 72. As the time increases, the object is displayed more and more clearly and the aim is to guess it as quickly as possible.
- Fig. 5 an embodiment is shown, which is particularly suitable for Kreati games. It comprises a screen 72, a keyboard 26, a microphone 28, a scanner 34, instead of which a video camera can also be provided. A CD or floppy disk drive 58 and a video cassette drive 76 are also provided. Floppy disks 84 are used for data storage. Furthermore, a telephone display 86 illustrates the connection of a remote data transmission device. By means of such game forward 'rect can be created arbitrarily by the player as graphics and video presentations by mixing recordings and inputs and stored data with each other and newly-combined. Furthermore, the results obtained in this way can also be transmitted to third parties via the remote data transmission device, for example for congratulatory purposes or the like.
- FIG. 6 illustrates an exemplary embodiment for competitive games. It again includes a screen 72, a Keyboard 26, a joystick 36 and also a cockpit-like device 30. In the exemplary embodiment shown, this is designed in the manner of a car steering wheel and is particularly suitable for playing chases in which hunters and the hunted are displayed on the screen 72.
Abstract
The object of the invention is a device for games and entertainment. It comprises a computer (10), a store (58), an input unit (26 to 36) and a display unit (72 to 78). The input unit (26 to 36) is designed for the on-line input of game data by the player. A series of input units (26 to 36) and output units (72 to 78) may be used for this purpose. An appropriate display unit is a screen (72).
Description
Vorrichtung für Spiel- und Unterhaltungszwecke Apparatus for gaming and entertainment purposes
Beschrei bungDescription
Die Erfindung betrifft eine Vorrichtung für Spiel- und Un¬ terhaltungszwecke mit einem Rechner, einem Speicher, einer Eingabeeinheit und einer Anzeigeeinheit.The invention relates to an apparatus for playing and Un ¬ terhaltungszwecke with a computer, a memory, an input unit and a display unit.
Mit zunehmendem Gebrauch von Rechnern, insbesondere Perso¬ nalcomputern, werden immer mehr elektronische Spiele und Unterhaltungseinrichtungen verwendet. In der Regel werden dabei fest gespeicherte Spielabläufe nachgespielt, die in einer so großen Vielzahl und Varianten vorliegen, daß sich ganz unterschiedliche Spielverläufe ergeben.With increasing use of computers, in particular personal computers, more and more electronic games and entertainment devices are being used. As a rule, permanently stored game sequences are replayed, which are available in such a large number and variants that completely different game sequences result.
Es besteht indessen das ständige Bedürfnis, einen noch größeren Variantenreichtum für Spiel und Unterhaltung zu ermöglichen, um deren Attraktivität und Unterhaltungswert zu erhöhen .However, there is a constant need to enable an even greater variety of games and entertainment in order to increase their attractiveness and entertainment value.
Die der Erfindung zugrundeliegende Aufgabe besteht somit da¬ rin, eine Vorrichtung für Spiel- und Unterhaltungszwecke zu schaffen, die mit einer außerordentlichen Variantenvielfalt arbeitet und eine große Zahl von Anwendungen ermöglicht.The object on which the invention is based is therefore to create a device for gaming and entertainment purposes which works with an extraordinary variety of variants and enables a large number of applications.
Diese Aufgabe wird erfindungsgemäß bei einer Vorrichtung für Spiel- und Unterhaltungszwecke mit den Merkmalen des An¬ spruchs 1 gelöst. Vorteilhafte Weiterbildungen der erfin¬ dungsgemäßen Vorrichtung sind Gegenstand der Unteransprüche.
Eine erfindungsgemäße Vorrichtung für Spiel- und Unterhal¬ tungszwecke umfaßt somit einen Rechner, einen Speicher, eine Eingabeeinheit und eine Anzeigeeinheit. Die Eingabeeinheit ist dabei für die on-1 ine-Ei ngabe von Spieldaten durch den Spieler vorgesehen.This object is achieved according to the invention in a device for gaming and entertainment purposes with the features of claim 1. Advantageous developments of the device according to the invention are the subject of the dependent claims. An inventive device for playing and Unterhal ¬ tung purposes thus comprises a computer, a memory, an input unit and a display unit. The input unit is provided for the on-1 input of game data by the player.
Eine so ausgestattete Vorrichtung gemäß der Erfindung er¬ möglicht es, daß der Spieler selbst nicht nur wie üblich in das Spielgeschehen eingreift und diesem einen neuen Verlauf durch Einschlagen einer bestimmten Variante gibt. Vielmehr kann der Spieler selbst auf die Spi el parameter einwirken und diese ändern, indem er während des Spiels on-1 i ne-Spi el daten eingibt. Diese neuartige Konzeption eröffnet durch die akti¬ ve Beteiligung des Spielers an der Spi el gestal tung ganz neue Spi elmögl i chkei ten .Such a device according to the invention enables the player himself not only to intervene in the game as usual and to give it a new course by turning in a certain variant. Rather, the player can influence the game parameters themselves and change them by entering on-line game data during the game. This new concept opens up completely new game possibilities through the active participation of the player in the game design.
Dabei umfaßt die Eingabeeinheit der erfindungsgemäßen Vor¬ richtung vorteilhaft eine Tastatur oder einen Touchscreen oder Joystick. Alternativ oder zusätzlich kann auch eine Sprach- und/oder Toneingabeeinheit vorgesehen sein. Auf diese Weise ist es dem Spieler ermöglicht, lediglich durch Sprechen des Spielgeschehens zu modifizieren.The input unit of the device according to the invention advantageously comprises a keyboard or a touchscreen or joystick. As an alternative or in addition, a voice and / or sound input unit can also be provided. In this way, the player is able to modify only by speaking of the game.
Bei einem bevorzugten Ausführungsbeispiel der erfindungsge¬ mäßen Vorrichtung umfaßt die Eingabeeinheit einen Scanner oder eine Kamera, insbesondere Videokamera. Auf diese Weise können Schriftwerke sowie grafische und sonstige optische Informationen direkt in das Spiel integriert werden, bei¬ spielsweise als Blockinformation oder auch zur Überlagerung von gespeicherter Information. Da diese Daten völlig varia¬ bel und allein durch den Spieler bestimmt sind, ergeben sich unzählige Varianten.In a preferred embodiment of the device according to the invention, the input unit comprises a scanner or a camera, in particular a video camera. In this way, written works as well as graphic and other optical information can be integrated directly into the game, for example as block information or also for overlaying stored information. Since this data is completely variable and determined solely by the player, there are countless variants.
Es kann auch zweckmäßig eine Datenbank im Speicher der Vor-
richtung abgelegt sein und/oder ein externer Datenbankan¬ schluß vorgesehen sein. Dies ermöglicht es, auf eine große Zahl gespeicherter Daten bedarfsweise zurückzugreifen.A database in the memory of the direction and / or an external database connection can be provided. This makes it possible to access a large number of stored data as required.
Vorzugsweise ist auch ein Disketten-, CD- und/oder MOD- -Laufwerk vorgesehen. Dieses kann ebenso wie die Datenbank für Eingabe-, aber auch für Ausgabezwecke verwendet werden.A floppy disk, CD and / or MOD drive is preferably also provided. Like the database, this can be used for input, but also for output purposes.
Einen ganz neuartigen Reiz des Spielgeschehens kann man da¬ durch erzielen, daß die erfindungsgemäße Vorrichtung mit einem oder mehreren, mit der Eingabeeinheit verbundenen Sensoren für Puls, Blutdruck, Transpi ation oder chemische Sensoren versehen wird. Die dann in das Spiel eingegebenen Daten sind individuell und hängen ganz vom jeweiligen Spie¬ ler ab, wodurch sich beispielsweise ein ganz dynamischer Spielverlauf ergibt.A completely new attraction of the game can be achieved by providing the device according to the invention with one or more sensors for pulse, blood pressure, transpection or chemical sensors connected to the input unit. The data then entered into the game are individual and depend entirely on the respective player, which results, for example, in a very dynamic course of the game.
Zweckmäßig ist der Rechner ein mikroprozessorgesteuertes Rechnersystem, insbesondere ein Personalcomputer, wie er heutzutage schon in vielen Haushalten zu finden ist. Die Anzeigeeinheit kann dabei einen Bildschirm und/oder ein Fernsehgerät umfassen, so daß der Aufbau preisgänstig ist.The computer is expediently a microprocessor-controlled computer system, in particular a personal computer, as can already be found in many households today. The display unit can include a screen and / or a television, so that the structure is inexpensive.
Vorzugsweise ist ein Datenfernübertragungsanschluß vor¬ gesehen. Dieser ermöglicht einerseits den Zugriff auf ex¬ terne Datenbanken, zum anderen das Spielen mit an einem anderen Ort befindlichen Mitspielern.A remote data transmission connection is preferably provided. On the one hand, this enables access to external databases, and on the other hand it allows playing with other players located at another location.
Weitere Spieler und/oder Zuschauer können sich zwanglos am Spielgeschehn beteiligen, wenn die Anzeigeeinheit eine Gro߬ bildanzeige und/oder -projektion umfaßt.Other players and / or spectators can freely participate in the game if the display unit comprises a large image display and / or projection.
Vorteilhaft ist die erfindungsgemäße Vorrichtung mit einer Ausgabeeinheit versehen, die einen Drucker, z.B. Farbdruk-
ker, umfassen kann. Für die Abbildung dreidimensionaler Fi¬ guren kann die Ausgabeeinheit vorteilhaft eine Einrichtung zur Hologrammdarstellung oder jedenfalls eine Einrichtung zur Erzeugung eines Laserstrahls umfassen.The device according to the invention is advantageously provided with an output unit which can be used to print a printer, for example a color printer. ker, may include. For the imaging of three-dimensional figures, the output unit can advantageously comprise a device for hologram display or in any case a device for generating a laser beam.
Bei einem vorteilhaften Ausführungsbeispiel der erfindungs¬ gemäßen Vorrichtung umfaßt die Ausgabeeinheit eine Einrich¬ tung zur Komplementär-Farbanzeige. Auf diese Weise können zum Beispiel Felder der Anzeige farbmäßig invertiert oder jedenfalls komplementär dargestellt werden.In an advantageous embodiment of the device according according to the output unit comprises a Einrich ¬ tung to the complementary color display. In this way, for example, fields of the display can be inverted in color or, in any case, displayed in a complementary manner.
Vorteilhaft ist auch eine Einrichtung zur Ausgabe von Fotos und/oder Daten auf Film oder Videokassette vorgesehen. Dies ermöglicht es einerseits, für das Spielgeschehen gewonnene Daten abzuspeichern, andererseits auch besonders interes¬ sante Spielverl ufe und/oder Ergebnisse abzuspeichern.A device for outputting photos and / or data on film or video cassette is also advantageously provided. On the one hand, this makes it possible to save data obtained for the game, on the other hand also to save particularly interesting game progress and / or results.
In ganz sinnfälliger Weise kann die Ausgabeeinheit eine Ton-, Sprach- und/oder Duftausgabe umfassen.The output unit can comprise a sound, speech and / or fragrance output in a quite obvious way.
Für kommerzielle Anwendungen ist zweckmäßig eine Geld- und/oder Karteneingabeeinheit sowie eine entsprechende Verarbeitungseinheit vorgesehen. Die Art der Eingabe ist dabei in verschiedene Varianten möglich. Beispielsweise kann auch vorgesehen sein, daß von einem festen, der Vorrichtung bekannten Konto abgebucht wird, etc.A money and / or card input unit and a corresponding processing unit are expediently provided for commercial applications. The type of entry is possible in different variants. For example, provision can also be made for debiting from a fixed account known to the device, etc.
Mit der erfindunsgemäßen Vorrichtung können Spiele gespielt werden, bei denen nur ein Spieler beteiligt ist. Ebenso können auch mehrere Spieler zusammenspielen.With the device according to the invention, games can be played in which only one player is involved. Likewise, multiple players can play together.
Im folgenden werden mehr im einzelnen einige Beispiele mög¬ licher Spiele beschrieben, die durch die Verwendung der er¬ findungsgemäßen Vorrichtung ermöglicht sind.
1. Spiele mit Personendarstellungen, wie Pro inenten- -Raten, Vi deo-Karaoke oder Verkleiden/Ankleiden. Hierbei werden Personenbilder dargestellt.In the following, some examples of possible games are described, which are made possible by the use of the device according to the invention. 1. Games with person portrayals, such as percentage rates, video de karaoke or dressing up / dressing up. Here, person pictures are displayed.
Beim Prominentenraten umfaßt die Darstellung zunächst eine gemischte Darstellung verschiedener Personen, die mehr oder weniger allgemein bekannt sind, d.h. es werden verschiedene Darstellungen gemischt. Ausreichend für den Spielverlauf ist dabei, wenn sich eine der Personendarstellungen auf eine prominente Person bezieht, während die andere selbstver¬ ständlich auch unbekannt sein kann. Mit zunehmender Spiel¬ dauer wird der Gewichtungsfaktor der Darstellung der pro¬ minenten Personen vergrößert, so daß diese leichter erkenn¬ bar wird. Entsprechend wird die Höhe eines möglichen Gewinns (Geld, Punkte etc.) verringert und die Person, die die dar¬ gestellte Person zuerst rät, gewinnt.In the case of celebrity rates, the presentation initially comprises a mixed presentation of different people who are more or less generally known, i.e. different representations are mixed. It is sufficient for the course of the game if one of the person representations relates to a prominent person, while the other one can of course also be unknown. With increasing playing time, the weighting factor of the representation of the prominent persons is increased, so that this becomes more easily recognizable. The amount of a possible profit (money, points, etc.) is correspondingly reduced and the person who advises the person depicted first wins.
Bei diesem Spiel werden somit fest eingegebene Daten miteinander gemischt.In this game, fixed data are mixed together.
Beim Videokaraoke hingegen geht es weniger darum, eine bestimmte Person zu erraten, sondern die Darstellung einer bestimmten Person in einem bestehenden Video wird ganz oder teilweise auf elektronischem Wege ersetzt. Dieses Spiel kann mit einem oder mit mehreren Spielern gespielt werden. Spiel¬ ergebnis ist die Ausgabe einer so manipulierten Personendar¬ stellung, d.h. das Spielgeschehen zeichnet sich durch das Mischen fester mit variablen Daten aus.Video karaoke, on the other hand, is less about guessing a certain person, but rather the representation of a certain person in an existing video is completely or partially replaced electronically. This game can be played with one or more players. The result of the game is the output of a person representation manipulated in this way, i.e. the gameplay is characterized by the mixing of fixed with variable data.
Beim Verkl ei de-Ankl ei despiel wird eine Personendarstellung mit Elementen einer Datenbank, d.h. verschiedenen festen Daten, gemischt. Es handelt sich sozusagen um das elektro¬ nische Ausprobieren von Kleidung. Spi el ergebni s ist eine
Datenausgabe in Form von Photos oder Videoband. Selbstver¬ ständlich kann auch etwas anderes als ein Spiel mit Kleidung gespielt werden, beispielsweise können Häuser verschieden ausgestaltet, eingerichtet etc. werden.With the Klkling-Ankl-ei game, a person's representation is mixed with elements of a database, ie various fixed data. It is, so to speak, the electronic trying out of clothing. Game result is one Data output in the form of photos or video tape. Of course, something other than a game with clothing can also be played, for example houses can be designed, furnished, etc. in different ways.
2. Geschicklichkeitsspiele. Es wird vom Rechner ein be¬ stimmter Begriff oder Gegenstand vorgesehen, der durch den oder die Spieler zu erraten ist. Es geht daru, den Begriff möglichst schnell zu erraten. Dabei können Hilfestellungen durch Bildhinweise gegeben werden, die durchaus in Form von Bruchstücken oder zeitlich sehr begrenzten Darstellungen gegeben werden können. Die Kommunikation des Spielers bzw. der Spieler mit der Vorrichtung kann beispielsweise mittels Tastatur oder auch durch Sprache vorgesehen sein.2. Skill games. The computer provides a specific term or object that can be guessed by the player or players. It is about guessing the term as quickly as possible. Aids can be given through picture references, which can be given in the form of fragments or representations that are very limited in time. The communication of the player or the players with the device can be provided, for example, by means of a keyboard or also by voice.
3. Kreativspiele. Der Spieler kann Grafiken und Videos konzipieren. Beispielsweise kann er Malen durch freies Zeichnen, zum Beispiel mittels Joystick oder Daten von Bilddatenbanken, Videos sowie akustische Daten in Form von Audiosequenzen, Tonsequenzen, etc. mischen. Es gibt unzäh¬ lige Kombinationsmöglichkeiten und Ergebnisse bzw. Verläufe derartiger Kreativspiele. Die Ausgaben können dabei in ge¬ wünschter Weise vorgenommen werden, sei es in Form von Druckwerken, Fotos, etc.3. Creative games. The player can design graphics and videos. For example, he can mix painting by free drawing, for example using a joystick or data from image databases, videos and acoustic data in the form of audio sequences, sound sequences, etc. There are innumerable possible combinations and results or courses of such creative games. The expenditure can be made in the desired manner, be it in the form of printing units, photos, etc.
Eine Variante davon ergibt sich, wenn die Ergebnisse der¬ artiger Kreativspiele ausgegeben werden, um beispielsweise Nachrichten oder Botschaften wie Glückwünsche an dritte Personen zu übermitteln. Dabei können auch Sprüche, bekannte Bilder, etc. zugemi seht, werden . Als Datenübertragungsmittel können hierbei Telefon, Bildtelefon, BTX oder ISDN verwendet werden. Auch eine Übertragung über Kabel fernsehen ist möglich.
4. Wettbewerbsspiele. Hier sind ganz verschiedene Spielfor¬ men möglich. Zum einen kann es darum gehen, bestimmte Formen nachzubilden, die durch Spieler oder Rechner vorgegeben wer¬ den. Das Spiel besteht dann darin, diese Form möglichst schnell nachzubilden.A variant of this results if the results of such creative games are output, for example to transmit messages or messages such as congratulations to third parties. Sayings, well-known pictures, etc. can also be seen. Telephone, videophone, BTX or ISDN can be used as data transmission means. Transmission via cable is also possible. 4. Competition games. Very different forms of play are possible here. On the one hand, it can be a matter of reproducing certain shapes that are specified by players or computers. The game then consists in reproducing this shape as quickly as possible.
Eine weitere Variante ist die Anwendung des sogenannten Tetri s-Spiel s, d.h. eines Sortierspiels mit Geschicklich¬ keitsaspekten. Hierbei geht es darum, grafische Elemente zu sortieren, wobei die Form ganz variabel sein kann, verschie¬ dene Farben und Affinitäten vorgesehen werden können und auch weitere Parameter wie Magnetismus, Gewicht, etc. zur Erschwerung vorgegeben werden können, die die Kombination der verschiedenen Elemente kompliziert machen.Another variation is keitsaspekten the application of the so-called Tetri s game s, ie a sorting game with dexterity ¬. Here it comes to size graphic elements, the mold can be quite variable, various ¬ dene colors and affinities can be provided and also other parameters such as magnetism, weight can be specified for complicating etc. that the combination of the various elements complicate.
Es können auch Kampfspiele vorgesehen sein, wobei gegen einen oder mehrere Phantomgegner oder auch Personen gespielt wird. Dabei kann ein künstliches Umfeld durch die Maschine vorgegeben werden, einschließlich einer Darstellung des Gegenspielers, wobei dann die verschiedenen Bilder, d.h. virtuelle Bilder, gegeneinander spielen. Hier kann zum Beispiel jeder Spieler diverse Formen oder Hindernisse, zusätzliche Spieler, etc. in das Spielgeschehen einführen. Es kann auch Schiffe Versenken gespielt werden, etc. Die Varianten sind unzählig.Fighting games can also be provided, playing against one or more phantom opponents or people. An artificial environment can be specified by the machine, including a representation of the opponent, in which case the various images, i.e. virtual images, play against each other. Here, for example, each player can introduce various shapes or obstacles, additional players, etc. into the game. Ships can also be played, etc. The variants are innumerable.
Die Erfindung wird im folgenden weiter anhand bevorzugter Ausführungsbeispiele und der Zeichnung beschrieben, wobei die Darstellungen und Beschreibung als nicht einschränkend anzusehen sind, sondern '.vielmehr lediglich zu Erläuterungs¬ zwecken dienen. Auch sind dargestellte Elemente, ebenso wie auch in den Ansprüchen, nicht auf die jeweils dort vorhan¬ denen Kombinationen beschränkt, sondern können auch in an¬ deren Kombinationen miteinander verwendet werden.
In der Zeichnung zeigen:The invention is further described in the following with reference to preferred embodiments and the drawings wherein the showings and description are to be regarded as non-limiting, but '.vielmehr purposes only serve to Erläuterungs¬. Also, as well as in the claims, the elements shown are not limited to the combinations present there, but can also be used in other combinations with one another. The drawing shows:
Fig. 1 einen schematischen Aufbau einer erfindungsge¬ mäßen Vorrichtung,1 shows a schematic structure of a device according to the invention,
Fig. 2 ein Beispiel einer Bildschi mdarstellung bei einem Prominentenratespiel,2 shows an example of a screen display in a celebrity guessing game,
Fig. 3 eine schematische Darstellung eines Ausführungs¬ beispiels für Video-Karaoke und Verkleiden oder für Wettbewerbsspiele,3 shows a schematic representation of an exemplary embodiment for video karaoke and dressing up or for competitive games,
Fig. 4 ein Ausführungsbeispiel einer Vorrichtung für Ratespiele,4 shows an embodiment of a device for guessing games,
Fig. 5 ein Ausführungsbeispiel einer Vorrichtung für Kreativspiele undFig. 5 shows an embodiment of a device for creative games and
Fig. 6 ein Ausführungsbeispiel für ein Wettbewerbsspiel in der Ausführung beispielsweise als Verfol¬ gungsjagd.6 shows an exemplary embodiment of a competition game in the embodiment, for example, as a chase.
Im folgenden wird als erstes schematisch der Aufbau einer erfindungsgemäßen Vorrichtung anhand von Fig. 1 beschrieben. Die Darstellung von Fig. 1 umfaßt verschieden ausgeführte Blockdarstellungen, deren drei Typen im Feld A zusammenge¬ stellt sind. Es wird unterschieden zwischen Ausgabe-, Ein¬ gabe- und Verarbeitungsbausteinen 2, 4 bzw. 6. Diese un¬ terscheiden sich durch '.die Art ihrer Kontorierung (rund, rechteckförmig, perspekti vsch-rechteckförmi g ) . Ferner sind fakultative Einheiten gestrichelt dargestellt.The structure of a device according to the invention is first described below with reference to FIG. 1. The representation of FIG. 1 comprises different block representations, the three types of which are summarized in field A. A distinction is made between subscription, Ein¬ gabe- and processing blocks 2, 4 and 6. These un¬ their Kontorierung (Perspecti VSCH-rechteckförmi g round, rectangular,) differ by '.the art. Optional units are also shown in dashed lines.
Als Systemeinheit ist bei der Darstellung von Fig. 1 ein
Personalcomputer 10 vorgesehen. Dieser ist über Leitungen 12, 14 bis 24 mit Eingabeeinheiten 26 bis 36 verbunden. Die Eingabeeinheiten sind im einzelnen eine Tastatur oder ein Touchscreen 26, eine Spracheingabeeinheit 28, ein cockpit¬ artig ausgebildetes Bedienungselement 30, eine elektronische Handwaffe 32, ein Scanner 34 und ein Joystick 36. Des wei¬ teren ist der Personalcomputer 10 über Leitungen 38, 40 bis 44 mit einer Videokamera 46, einer Geldverarbeitungseinheit 48 und einer Kartenverarbeitungseinheit 50 verbunden. Lei¬ tungen 52, 54 und 56 verbinden einen Massenspeicher 58 in Form einer Harddisk, CD-Rom, Flippydisk und eine Datenfern¬ übertragungseinrichtung 60 mit dem Personalcomputer 10. Schließlich ist der Personalcomputer 10 über Leitungen 62, 64 bis 70 mit Anzeige- bzw. Ausgabeeinheiten 72 bis 78 verbunden. Diese sind im einzelnen ein Bildschirm 72, ein Farbdrucker 74, ein Videokassettenlaufwerk 76 und eine Sprachausgabeeinheit 78.1 is a system unit in the illustration of FIG Personal computer 10 provided. This is connected to input units 26 to 36 via lines 12, 14 to 24. The input units are in detail a keyboard or a touchscreen 26, a voice input unit 28, a cockpit-like control element 30, an electronic handgun 32, a scanner 34 and a joystick 36. Furthermore, the personal computer 10 is via lines 38, 40 to 44 connected to a video camera 46, a money processing unit 48 and a card processing unit 50. Lines 52, 54 and 56 connect a mass storage device 58 in the form of a hard disk, CD-Rom, flippydisk and a remote data transmission device 60 to the personal computer 10. Finally, the personal computer 10 is connected via lines 62, 64 to 70 to display or Output units 72 to 78 connected. These are in particular a screen 72, a color printer 74, a video cassette drive 76 and a voice output unit 78.
Dieser Aufbau wird anhand ausgewählter Ausführungsbeispiele im folgenden mehr im einzelnen beschrieben.This structure is described in more detail below using selected exemplary embodiments.
Fig. 2 veranschaulicht beispielsweise einen Bildschirm 72, auf dem die Anzeige für ein Prominentenratespiel abgebildet ist. Es handelt sich hierbei um einen Portraitdarstel 1 ung 80, die die Portrai tdarstel 1 ung einer prominenten Person, gemischt mit irgendeiner anderen beliebigen Person enthält. Zunächst dominiert die andere Person. Die Mischung ändert sich mit fortlaufender Zeit derart, daß der Gewichtungs¬ faktor der prominenten Person verhältnismäßig immer stärker wird. Der Gewinner ist derjenige, der am schnellsten die gesuchte Person errät.For example, FIG. 2 illustrates a screen 72 on which the display for a celebrity guessing game is shown. It is a portrait representation 1 and 80, which contains the portrait representation of a celebrity, mixed with any other person. At first the other person dominates. The mixture changes over time in such a way that the weighting factor of the celebrity becomes relatively stronger. The winner is the one who can guess the person most quickly.
Fig. 3 veranschaulicht ein Ausführungsbeispiel , mit dem zum Beispiel Video-Karaoke oder ein Verkl ei de-Ankl eidespi el ,
ebenso auch Wettbewerbsspiele gespielt werden können. Dieses Ausführungsbeispiel umfaßt einen Bildschirm 72, eine Video¬ kamera 46, eine Eingabeeinheit, z.B. in Form eines Joysticks 36, und eine Ausgabeeinheit z.B. in Form eines Videokasset¬ tenlaufwerks 76.3 illustrates an exemplary embodiment with which, for example, video karaoke or a clipping-an-eidespi el, competition games can also be played. This embodiment comprises a screen 72, a video ¬ camera 46, an input unit, eg in the form of a joystick 36, and an output unit, for example in the form of a Videokasset¬ tenlaufwerks 76th
In Fig. 4 ist ein weiteres Ausführungsbeispiel veranschau¬ licht, daß sich besonders für das Spielen von Geschi ckl i ch- keits- oder Ratespiele eignet. Es umfaßt einen Bildschirm 72, als Eingabeeinheit einen Joystick 36 sowie ein Mikrofon 28 für die Spracheingabe. Auf dem Monitor 72 ist ein zu erratendes Bild oder ein Begriff 82 dargestellt. Mit zu¬ nehmender Zeit wird der Gegenstand immer eindeutiger ange¬ zeigt, und es geht daru, ihn möglichst schnell zu erraten.4 shows a further exemplary embodiment that is particularly suitable for playing skill or guessing games. It comprises a screen 72, as an input unit a joystick 36 and a microphone 28 for voice input. An image or a term 82 to be guessed is shown on the monitor 72. As the time increases, the object is displayed more and more clearly and the aim is to guess it as quickly as possible.
In Fig. 5 ist ein Ausführungsbeispiel dargestellt, das für Kreati spiele besonders geeignet ist. Es umfaßt einen Bild¬ schirm 72, eine Tastatur 26, ein Mikrofon 28, einen Scanner 34, anstelle dessen auch eine Videokamera vorgesehen sein kann. Des weiteren ist ein CD- oder Diskettenlaufwerk 58 sowie ein Videokassettenlaufwerk 76 vorgesehen. Disketten 84 dienen zur Datenspeicherung. Ferner veranschaulicht eine Telefondarstellung 86 den Anschluß einer Datenfernübertra¬ gungseinrichtung. Mittels einer solchen Spiel vorn' chtung können z.B. Grafiken und Videodarstellungen durch den Spieler beliebig erzeugt werden, indem er Aufnahmen und Eingaben und abgespeicherte Daten miteinander mischt und völlig neu kombiniert. Des weiteren können die so erzielten Resultate auch über die Datenfernübertragungseinrichtung an dritte Personen, beispielsweise zu Glückwunschzwecken oder dergleichen, übermittelt werden.In Fig. 5 an embodiment is shown, which is particularly suitable for Kreati games. It comprises a screen 72, a keyboard 26, a microphone 28, a scanner 34, instead of which a video camera can also be provided. A CD or floppy disk drive 58 and a video cassette drive 76 are also provided. Floppy disks 84 are used for data storage. Furthermore, a telephone display 86 illustrates the connection of a remote data transmission device. By means of such game forward 'rect can be created arbitrarily by the player as graphics and video presentations by mixing recordings and inputs and stored data with each other and newly-combined. Furthermore, the results obtained in this way can also be transmitted to third parties via the remote data transmission device, for example for congratulatory purposes or the like.
Fig. 6 veranschaulicht ein Ausführungsbeispiel für Wettbe¬ werbsspiele. Es umfaßt wiederum einen Bildschirm 72, eine
Tastatur 26, einen Joystick 36 sowie ferner eine cockpit¬ artige Einrichtung 30. Diese ist im gezeigten Ausführungs¬ beispiel in Art eines Autosteuerrades ausgebildet und eignet sich insbesondere zum Spielen von Verfol gungsJagden , bei denen Jäger und Gejagter auf dem Bildschirm 72 angezeigt werden .6 illustrates an exemplary embodiment for competitive games. It again includes a screen 72, a Keyboard 26, a joystick 36 and also a cockpit-like device 30. In the exemplary embodiment shown, this is designed in the manner of a car steering wheel and is particularly suitable for playing chases in which hunters and the hunted are displayed on the screen 72.
Wie die obenstehende Beschreibung zeigt, sind zahlreiche Varianten und Modifikationen möglich. Wesentlich ist, daß der Spieler durch Eingabe von festen und variablen oder on-1 i ne-neugestal teten Daten direkt mit Daten in das Spielgeschehen und in die Spielregeln eingreift.
As the above description shows, numerous variants and modifications are possible. It is essential that the player intervenes directly with data in the game and in the game rules by entering fixed and variable or on-1 i ne-newly designed data.
Claims
Vorrichtung für Spiel- und Unterhaltungszwecke, um¬ fassend einen Rechner, einen Speicher, eine Eingabe¬ einheit und eine Anzeigeeinheit, dadurch gekennzeich¬ net, daß die Eingabeeinheit (26 bis 30, 34, 36, 46) für die On-l i ne-Eingabe von Spieldaten durch den Spieler vorgesehen ist.Device for gaming and entertainment purposes, comprising a computer, a memory, an input unit and a display unit, characterized in that the input unit (26 to 30, 34, 36, 46) is for the online user - Entry of game data is provided by the player.
Vorrichtung nach Anspruch 1, dadurch gekennzeichnet, daß die Eingabeeinheit eine Tastatur oder ein Touch- screen (26) ist.Device according to claim 1, characterized in that the input unit is a keyboard or a touch screen (26).
Vorrichtung nach Anspruch 1 oder 2, dadurch gekenn¬ zeichnet, daß die Eingabeeinheit ein Joystick (36) ist.Apparatus according to claim 1 or 2, characterized gekenn¬ characterized in that the input unit is a joystick (36).
Vorrichtung nach einem der Ansprüche 1 bis 3, dadurch gekennzeichnet, daß die Eingabeeinheit eine Sprach- und/oder Toneingabeeinheit (78) ist.Device according to one of claims 1 to 3, characterized in that the input unit is a voice and / or sound input unit (78).
Vorrichtung nach einem der Ansprüche 1 bis 4, dadurch gekennzeichnet, daß die Eingabeeinheit ein Scanner (34) i st.Device according to one of claims 1 to 4, characterized in that the input unit is a scanner (34) i st.
Vorrichtung nach einem der Ansprüche 1 bis 5, dadurch gekennzeichnet, daß die Eingabeeinheit eine Kamera (46), insbesondere Videokamera, ist.Device according to one of claims 1 to 5, characterized in that the input unit is a camera (46), in particular a video camera.
Vorrichtung nach einem der Ansprüche 1 bis 6, dadurch gekennzeichnet, daß eine Datenbank im Speicher und/oder ein Datenbankanschluß vorgesehen ist. Device according to one of claims 1 to 6, characterized in that a database is provided in the memory and / or a database connection.
8. Vorrichtung nach einem der Ansprüche 1 bis 7, dadurch gekennzeichnet, daß ein Disketten-, CD- und/oder MOD-Laufwerk (58) vorgesehen ist.8. Device according to one of claims 1 to 7, characterized in that a floppy disk, CD and / or MOD drive (58) is provided.
9. Vorrichtung nach einem der Ansprüche 1 bis 8, dadurch gekennzeichnet, daß ein oder mehrere mit der Eingabe¬ einheit verbundene Sensoren für Puls, Blutdruck, Trans¬ piration oder chemische Sensoren vorgesehen sind.9. Device according to one of claims 1 to 8, characterized in that one or more sensors connected to the input unit for pulse, blood pressure, perspiration or chemical sensors are provided.
10. Vorrichtung nach einem der Ansprüche 1 bis 9, dadurch gekennzeichnet, daß der Rechner ein mi kroprozessge- steuertes Rechnersystem, insbesondere Personalcomputer (10) ist.10. Device according to one of claims 1 to 9, characterized in that the computer is a microprocessor-controlled computer system, in particular a personal computer (10).
11. Vorrichtung nach einem der Ansprüche 1 bis 10, dadurch gekennzei chnet , daß ein Datenfernübertragungsanschluß (60) vorgesehen ist.11. The device according to one of claims 1 to 10, characterized in that a remote data transmission connection (60) is provided.
12. Vorrichtung nach einem der Ansprüche 1 bis 11, dadurch gekennzei chnet , daß die Anzeigeeinheit einen Bildschirm (72) und/oder ein Fernsehgerät umfaßt.12. The device according to one of claims 1 to 11, characterized in that the display unit comprises a screen (72) and / or a television set.
13. Vorrichtung nach einem der Ansprüche 1 bis 12, dadurch gekennzeichnet, daß die Anzeigeeinheit eine Großbild¬ anzeige und/oder -projektion umfaßt.13. Device according to one of claims 1 to 12, characterized in that the display unit comprises a Großbild¬ display and / or projection.
14. Vorrichtung nach einem der Ansprüche 1 bis 13, dadurch gekennzeichnet, daß eine Ausgabeeinheit (74 bis 78) vorgesehen ist.14. Device according to one of claims 1 to 13, characterized in that an output unit (74 to 78) is provided.
15. Vorrichtung nach Anspruch 14, dadurch gekennzeichnet, daß die Ausgabeeinheit einen Drucker (74) umfaßt.15. The apparatus according to claim 14, characterized in that the output unit comprises a printer (74).
16. Vorrichtung nach Anspruch 14 oder 15, dadurch gekenn- zei chnet, daß die Ausgabeeinheit eine Einrichtung für Hologrammdarstellung umfaßt.16. The apparatus of claim 14 or 15, characterized shows that the output unit comprises a device for hologram display.
17. Vorrichtung nach einem der Ansprüche 14 bis 16, dadurch gekennzeichnet, daß die Ausgabeeinheit eine Einrichtung zur Erzeugung eines Laserstrahls umfaßt.17. Device according to one of claims 14 to 16, characterized in that the output unit comprises a device for generating a laser beam.
18. Vorrichtung nach einem der Ansprüche 14 bis 17, dadurch gekennzei chnet , daß die Ausgabeeinheit eine Einrichtung zur Komplementär-Farbanzeige umfaßt.18. Device according to one of claims 14 to 17, characterized in that the output unit comprises a device for complementary color display.
19. Vorrichtung nach einem der Ansprüche 14 bis 18, dadurch gekennzei chnet , daß die Ausgabeeinheit eine Einrichtung (76) zur Ausgabe von Fotos und/oder Daten auf Film¬ oder Videokassette umfaßt.19. Device according to one of claims 14 to 18, characterized in that the output unit comprises a device (76) for outputting photos and / or data on film or video cassette.
20. Vorrichtung nach einem der Ansprüche 14 bis 19, dadurch gekennzei chnet , daß die Ausgabeeinheit eine Ton-, Sprach- und/oder Duftausgabe umfaßt.20. Device according to one of claims 14 to 19, characterized in that the output unit comprises a sound, speech and / or fragrance output.
21. Vorrichtung nach einem der Ansprüche 1 bis 20, dadurch gekennzeichnet, daß eine Geld- und/oder Kartenei ngabe- und -Verarbeitungseinheit (48) vorgesehen ist. 21. The device according to one of claims 1 to 20, characterized in that a money and / or Kartenei input and processing unit (48) is provided.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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EP95900608A EP0726797A1 (en) | 1993-11-05 | 1994-11-04 | Device for games and entertainment |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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DEP4337728.9 | 1993-11-05 | ||
DE4337728A DE4337728A1 (en) | 1993-11-05 | 1993-11-05 | Apparatus for gaming and entertainment purposes |
Publications (1)
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WO1995012442A1 true WO1995012442A1 (en) | 1995-05-11 |
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PCT/DE1994/001317 WO1995012442A1 (en) | 1993-11-05 | 1994-11-04 | Device for games and entertainment |
Country Status (3)
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EP (1) | EP0726797A1 (en) |
DE (1) | DE4337728A1 (en) |
WO (1) | WO1995012442A1 (en) |
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Also Published As
Publication number | Publication date |
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DE4337728A1 (en) | 1995-05-24 |
EP0726797A1 (en) | 1996-08-21 |
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