Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

68 ratings
Bijlmermeer style blocks
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Building
Buildings (by category): Residential
File Size
Posted
Updated
57.079 MB
Aug 12, 2020 @ 11:49pm
Aug 12, 2020 @ 11:53pm
4 Change Notes ( view )

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Bijlmermeer style blocks

Description
Bijlmermeer was a neighbourhood in Amsterdam, Netherlands, designed by Siegfired Nassuth and built in 1975. It housed over 50,000 people with over 150 nationalities. It's early implementation was notorious for crime due to the failure of the buildings to attract wealthier middle class tenants, instead acting as a gehtto for immigrants fleeing places like Suriname. It has been both praised and heavily critisced in the years since it was built. It still exists today in a much better state, although many of the blocks have been knocked down.
Please note that the default grass texture that will appear around these buildings is awful so I strongly recommend you use the provided custom grass texture.
To use it, simply move the "newdesert4.dds" file from:
C:\Program Files (x86)\Steam\steamapps\workshop\content\784150\2195905503
to:
C:\Program Files (x86)\Steam\steamapps\common\SovietRepublic\media_soviet\tiles_normal
and overwrite.
-By Nyxyx :3
16 Comments
Allein Jan 25 @ 6:08pm 
Yeah you can make buildings not collide with other objects. But there are already a bunch of cinemas, shops ect. on the workshop so you can place those in the empty space on these flats
Luke Aug 13, 2022 @ 2:36am 
One, suggestion, you should remove collisions because it would be nice to put some stuff like Cinema or Shop between buildings (idk how to call this)
Verden Nov 10, 2020 @ 9:44pm 
yes please, split it
Allein Sep 18, 2020 @ 9:10am 
yeah but you could probably split it into multiple buildings so that it can both be more modular and not have so much dead space
Crackhood Aug 25, 2020 @ 4:30am 
Oh, in that case you’re probably right
Nyxyx  [author] Aug 23, 2020 @ 5:41pm 
Which one is this? Because the game is hardcoded to autogenerate the footprint in a rectangular shape according to the extremities of the model. I think you can add a small segment to the footprint with a road connection but that's about it. As far as I, or anyone on the modder's discord are concerned, you cannot define the shape of the footprint.
Crackhood Aug 23, 2020 @ 1:33pm 
i'm pretty sure it does.
Just off of the top of my head I csn think of the construcion office pack which has a small construcion office with an irregular form.
Nyxyx  [author] Aug 23, 2020 @ 12:37pm 
It would be nice if the game let us define the footprint of the buildings we make
Crackhood Aug 23, 2020 @ 7:04am 
It would be nice if the empty space wasn't part of the building.
It could be used for parking lots and kindergardens.
Gerrie de B. Aug 19, 2020 @ 6:25am 
Aaaaaah yeah! My parents lived there when it was just build in the 70's! Epic!