2. Goals for Today
1. Confidence to begin (or continue!) using new
media in storytime
2. Evaluate Apps & eBooks (appvisory)
3. Traditional storytelling in the digital age
4. Model positive media behaviors
5. Build personal network for sharing
information about new media and kids
4. What is new media?
● Not just iPads & apps!
● Any kind of emergent technology
● Content creation: camera, video,
book-making, writing, drawing,
audio
● Multi & transmedia
● Wearable tech
5. What are some concerns about new
media & young children?
●
6. What are some concerns about new
media & young children?
● Commercial messages
● Displacement of time doing other things
● Eye/Neck/Body/Brain strain
● Less creative and open-ended play
● Less time running around outside
● Sleep disruptions
● Age inappropriate content
● Under 2s (AAP)
7. These concerns are all valid.
How can children’s librarians support parents &
caregivers to make their own healthy media
decisions?
8. Reasons for Engaging with New
Media in Libraries
● Ubiquity of tablet technology
● Whether it’s good for kids or not, parents are
handing the devices over
● Access to content (multilingual, diverse, high
quality)
● Societal need for Media Mentorship
● Potential to increase the overall quality of
content
9.
10. What if we were to
commit to ensuring that
every family with young
children had access to a
media mentor?
24. Parent Recommendations from the
AAP Guidelines
● Limit “entertainment” screen time to <1-2
hours a day
● Discourage screen media for children <2
● Keep screen media out of child’s bedroom
● Monitor media usage
● Coview
● Establish family media plan
27. Guidelines for Educators
● Select, use, integrate & evaluate media in
intentional & age-appropriate ways
● Balance of tech & non-tech
● Prohibit use of passive media
● Limit use for <2 year olds
● Consider recommendations from health orgs
● Equitable access to technology
28.
29. LittleeLit Guidelines for New Media
in Storytime
● Access: Act as media mentor to your
community & support equitable access to
information
● Content: Content should be high quality &
age appropriate
● Engagement: Any technology use should
support the development of relationships
30. 3 Cs of Screen Time by Lisa
Guernsey
● Content
● Context
● Individual Child
31. Tips for parents on how to
support their children to be
love reading; with print AND
digital books.
32.
33. Other resources
Fred Rogers Center
ELE
Joan Ganz Cooney
Center
Dot complicated
Cyberwise
Born Reading
Common Sense
Media
NAMLE
36. General Guidelines
• Start with a buddy!
• Tie content to the
collection
• Start with books & music
you already love
• Always test out apps the
day you share them
• Balance tech & non-tech
• Hand held or mirrored?
• Try not to use apps with
ads
• Use mix of paid & free
content
• Have a backup
• If you have tech
difficulties, talk through it
37. Suggested Apps to Try out
• Animal Sounds
• Grow a Reader
• Bean’s baby
• Hairy Maclary from
Donaldson’s Dairy
• Boynton 4-pack
• Mother Goose on the
• Byron Barton Collection 1
Loose App
• Endless ABC
• Sock puppets
• Felt Board App
• Wee Sing ABC
• Four Little Corners
38. Keep in Mind
• Be explicit for caregivers
WHY you are using the
screen/iPad, make sure you
know for whose benefit you
have chosen a digital tool
• Digital tools DO NOT replace
any of our current
storytelling tools; they are
another tool in the toolkit
• Use the best tool for the job
(hint: a lot of the time, the
best tool is NOT digital!)
• We want parents to be able to
ask us questions about this
topic; they won’t if they feel
judged
• Children under 2 shouldn’t
have too much access to
technology. But it might
support their caregiver’s
learning process.
39. 3 Easy Ways to Get Started
• Find your favourite Storytime Book digitally (app,
iBooks, Kindle, Nook, library offerings etc)
• Try a Digital Felt Board
• Post lyrics, welcome and/or resource slides for the
parents
40. Tips & Tricks
• Set Up (wired or wireless?)
• Lyrics (projected)
• Felt Board/MGOL (live or screen shot)
• Digital Books (always have paper copies to check out, or on
same theme; you can use books you’ve never been able to use
before)
• Images (non-fiction! Create your own content!)
• Sounds (what does a peacock REALLY sound like?)
50. How do you evaluate books?
Reviews
Know the Author,
Illustrator or Publisher
High Quality Text
High Quality
Illustrations
Easy Navigation
It Doesn’t Crash
High Quality Content
Know the Developer
51. Evaluating and Choosing Digital Media
● Make intentional decisions about digital media with kids
● Explore newly downloaded apps on your own and then
together with young children
● Look for apps and other media that help adults and
children write, read, play, sing and talk TOGETHER
(EECR2 early literacy practices for kids under 8)
● Consider the 3 C’s: Context, Content, Child (discussed
in Screen Time by Lisa Guernsey)
52. Good Book Apps Have...
● Meaningful interactive elements that add to the story
and are not only for interactivity’s sake (Interactive
elements shouldn’t distract from the story)
● A great story with high quality images
● Plain, highly-readable font
● Read-to-me and read-to-myself options
● Settings for turning on/off music and other sound effects
53. Good Game/Activity Apps...
● Are fun to play over and over again
● Offer open-ended play
● Encourage creativity
● Strengthen one or more of the early literacy practices
(ECRR/ECRR2)
● Are age appropriate
● Have Intuitive way-finding
● Use a clean, uncluttered display
54. High Quality Developers
Oceanhouse Media
Nosy Crow
Loud Crow
Toca Boca
Sago Sago
National Geographic
Random House
Duck Duck Moose
Night & Day
We Are Wheelbarrow
Software Smoothie
56. Review Sources
● Children’s Technology Review
● Common Sense Media
● Digital-Storytime.com
● Horn Book
● Kirkus Reviews
● Little eLit (suggested uses)
● School Library Journal
and your personal network….
60. Pair Activity: Book App Evaluation
Read a Book App out loud to your partner
See if you can find a review for it
How might this app support Early Learning
Practices?
61. ECRR Practices/Skills
Talk
Sing
Read
Write
Play
Phonological Awareness
Vocabulary
Print Motivation
Print Awareness
Letter Knowledge
Narrative Skills
63. Some Good Free Apps
● Felt Board- Mother Goose on the Loose
● Bean’s Baby
● The Artist Who Stole Bits of the World
● Grow a Reader
● Amazing Xylophone
● Animal Sounds- Fun Toddler Game
● MOMA Color Lab
● Exploratorium
64. Free Apps & Apps for Free
What’s the difference?
● Free Apps
● Free with in-app purchases, ads, &
links to full versions
● Free and it’s just a teaser
● Free temporarily
● Promo Codes
More information: How to Find Apps for Free
74. International Children’s Digital Library
E-Books from over
60 countries in a
wide variety of
languages
Access to otherwise
inaccessible titles
Designed to provide
books to
underserved kids
with limited library
access
76. Developers Want Parents to Engage
Many app developers
include tips for parents &
teachers on how to use the
app as a springboard for
engagement, conversation,
relationship building or real-world
activities.
78. Apps for Oral Storytelling?!
This whole
“printing press”
thing will ruin our
children’s ability to
commit our
culturally
significant stories
to memory!
88. Handouts
● Lyrics or words posted on screen during
program
● Uploaded to library’s website for access later
● Benefits include: not having paper strewn
about program room, anytime access for
parents to remember songs, faces pointed
up to sing instead of down in their laps
89. “Big Books”
● Digital books can be as big as your screen
allows
● Huge storytelling books; always have
physical copies available for checkout if you
have them
90. Digital Music and Audio
Devices provide easy access to a variety of
music and audio perfect for storytime
Apps: iTunes, Overdrive, SoundCloud
Recorded sounds like animal calls can be
paired with related animal books
91. Model Positive Media Behaviors
● Joint Media Engagement: Fancy words for
time-tested concept “read to your bunny, and
your bunny will read to you!”
● Content, Context & the Individual Child
● Age-appropriate & intentional usage
92. Make a Book!
Use the My Story App to tell your own story!
94. Pair Activity: App Evaluation
Read a Non-Book App out loud to your partner
See if you can find a review for it
How might this app support Early Learning
Practices?