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WMRL Oct 2014
Goals for Today 
1. Confidence to begin (or continue!) using new 
media in storytime 
2. Evaluate Apps & eBooks (appvisory) 
3. Traditional storytelling in the digital age 
4. Model positive media behaviors 
5. Build personal network for sharing 
information about new media and kids
News You Can Use: Carly
What is new media? 
● Not just iPads & apps! 
● Any kind of emergent technology 
● Content creation: camera, video, 
book-making, writing, drawing, 
audio 
● Multi & transmedia 
● Wearable tech
What are some concerns about new 
media & young children? 
●
What are some concerns about new 
media & young children? 
● Commercial messages 
● Displacement of time doing other things 
● Eye/Neck/Body/Brain strain 
● Less creative and open-ended play 
● Less time running around outside 
● Sleep disruptions 
● Age inappropriate content 
● Under 2s (AAP)
These concerns are all valid. 
How can children’s librarians support parents & 
caregivers to make their own healthy media 
decisions?
Reasons for Engaging with New 
Media in Libraries 
● Ubiquity of tablet technology 
● Whether it’s good for kids or not, parents are 
handing the devices over 
● Access to content (multilingual, diverse, high 
quality) 
● Societal need for Media Mentorship 
● Potential to increase the overall quality of 
content
What if we were to 
commit to ensuring that 
every family with young 
children had access to a 
media mentor?
Psssssst! You’re already a media 
mentor!
What Does it Look Like?
The Best App For Young Children... 
...is one that supports the development of a 
relationship with another human being.
Joint Media Engagement
Reframing the Issue 
• There is no 
either/or 
• Relationships 
first, then 
technology
New Media for Kids in Libraries 
Pediatrics Pedagogy
American Academy of Pediatrics
Parent Recommendations from the 
AAP Guidelines 
● Limit “entertainment” screen time to <1-2 
hours a day 
● Discourage screen media for children <2 
● Keep screen media out of child’s bedroom 
● Monitor media usage 
● Coview 
● Establish family media plan
National Association for the 
Education of Young Children & Fred 
Rogers Center
Guidelines for Educators 
● Select, use, integrate & evaluate media in 
intentional & age-appropriate ways 
● Balance of tech & non-tech 
● Prohibit use of passive media 
● Limit use for <2 year olds 
● Consider recommendations from health orgs 
● Equitable access to technology
LittleeLit Guidelines for New Media 
in Storytime 
● Access: Act as media mentor to your 
community & support equitable access to 
information 
● Content: Content should be high quality & 
age appropriate 
● Engagement: Any technology use should 
support the development of relationships
3 Cs of Screen Time by Lisa 
Guernsey 
● Content 
● Context 
● Individual Child
Tips for parents on how to 
support their children to be 
love reading; with print AND 
digital books.
Other resources 
Fred Rogers Center 
ELE 
Joan Ganz Cooney 
Center 
Dot complicated 
Cyberwise 
Born Reading 
Common Sense 
Media 
NAMLE
Images that make us sad
New Media Storytime! 
Storytime as a 
venue for media 
mentorship.
General Guidelines 
• Start with a buddy! 
• Tie content to the 
collection 
• Start with books & music 
you already love 
• Always test out apps the 
day you share them 
• Balance tech & non-tech 
• Hand held or mirrored? 
• Try not to use apps with 
ads 
• Use mix of paid & free 
content 
• Have a backup 
• If you have tech 
difficulties, talk through it
Suggested Apps to Try out 
• Animal Sounds 
• Grow a Reader 
• Bean’s baby 
• Hairy Maclary from 
Donaldson’s Dairy 
• Boynton 4-pack 
• Mother Goose on the 
• Byron Barton Collection 1 
Loose App 
• Endless ABC 
• Sock puppets 
• Felt Board App 
• Wee Sing ABC 
• Four Little Corners
Keep in Mind 
• Be explicit for caregivers 
WHY you are using the 
screen/iPad, make sure you 
know for whose benefit you 
have chosen a digital tool 
• Digital tools DO NOT replace 
any of our current 
storytelling tools; they are 
another tool in the toolkit 
• Use the best tool for the job 
(hint: a lot of the time, the 
best tool is NOT digital!) 
• We want parents to be able to 
ask us questions about this 
topic; they won’t if they feel 
judged 
• Children under 2 shouldn’t 
have too much access to 
technology. But it might 
support their caregiver’s 
learning process.
3 Easy Ways to Get Started 
• Find your favourite Storytime Book digitally (app, 
iBooks, Kindle, Nook, library offerings etc) 
• Try a Digital Felt Board 
• Post lyrics, welcome and/or resource slides for the 
parents
Tips & Tricks 
• Set Up (wired or wireless?) 
• Lyrics (projected) 
• Felt Board/MGOL (live or screen shot) 
• Digital Books (always have paper copies to check out, or on 
same theme; you can use books you’ve never been able to use 
before) 
• Images (non-fiction! Create your own content!) 
• Sounds (what does a peacock REALLY sound like?)
Make It! 
Salmonberry Photo Courtesy of Nomemade
Mother Goose on the Loose!
How do you evaluate books?
How do you evaluate books? 
Reviews 
Know the Author, 
Illustrator or Publisher 
High Quality Text 
High Quality 
Illustrations 
Easy Navigation 
It Doesn’t Crash 
High Quality Content 
Know the Developer
Evaluating and Choosing Digital Media 
● Make intentional decisions about digital media with kids 
● Explore newly downloaded apps on your own and then 
together with young children 
● Look for apps and other media that help adults and 
children write, read, play, sing and talk TOGETHER 
(EECR2 early literacy practices for kids under 8) 
● Consider the 3 C’s: Context, Content, Child (discussed 
in Screen Time by Lisa Guernsey)
Good Book Apps Have... 
● Meaningful interactive elements that add to the story 
and are not only for interactivity’s sake (Interactive 
elements shouldn’t distract from the story) 
● A great story with high quality images 
● Plain, highly-readable font 
● Read-to-me and read-to-myself options 
● Settings for turning on/off music and other sound effects
Good Game/Activity Apps... 
● Are fun to play over and over again 
● Offer open-ended play 
● Encourage creativity 
● Strengthen one or more of the early literacy practices 
(ECRR/ECRR2) 
● Are age appropriate 
● Have Intuitive way-finding 
● Use a clean, uncluttered display
High Quality Developers 
Oceanhouse Media 
Nosy Crow 
Loud Crow 
Toca Boca 
Sago Sago 
National Geographic 
Random House 
Duck Duck Moose 
Night & Day 
We Are Wheelbarrow 
Software Smoothie
How do parents feel 
about finding high quality 
apps?
Review Sources 
● Children’s Technology Review 
● Common Sense Media 
● Digital-Storytime.com 
● Horn Book 
● Kirkus Reviews 
● Little eLit (suggested uses) 
● School Library Journal 
and your personal network….
I trust librarian reviews more 
than other reviewers...
Walk Through Review 
Sources
Evaluation Communication
Pair Activity: Book App Evaluation 
Read a Book App out loud to your partner 
See if you can find a review for it 
How might this app support Early Learning 
Practices?
ECRR Practices/Skills 
Talk 
Sing 
Read 
Write 
Play 
Phonological Awareness 
Vocabulary 
Print Motivation 
Print Awareness 
Letter Knowledge 
Narrative Skills
Book Apps!
Some Good Free Apps 
● Felt Board- Mother Goose on the Loose 
● Bean’s Baby 
● The Artist Who Stole Bits of the World 
● Grow a Reader 
● Amazing Xylophone 
● Animal Sounds- Fun Toddler Game 
● MOMA Color Lab 
● Exploratorium
Free Apps & Apps for Free 
What’s the difference? 
● Free Apps 
● Free with in-app purchases, ads, & 
links to full versions 
● Free and it’s just a teaser 
● Free temporarily 
● Promo Codes 
More information: How to Find Apps for Free
Where Can I Learn About 
Free Apps?
Felt 
Board
Pair Activity 
Choose a Book, Song, Story or Rhyme 
Make a Felt Board story!
International Children’s Digital Library 
E-Books from over 
60 countries in a 
wide variety of 
languages 
Access to otherwise 
inaccessible titles 
Designed to provide 
books to 
underserved kids 
with limited library 
access
Apps that Explicitly 
Support Engagement
Developers Want Parents to Engage 
Many app developers 
include tips for parents & 
teachers on how to use the 
app as a springboard for 
engagement, conversation, 
relationship building or real-world 
activities.
Kathy Reid-Naiman’s Together Time
Apps for Oral Storytelling?! 
This whole 
“printing press” 
thing will ruin our 
children’s ability to 
commit our 
culturally 
significant stories 
to memory!
The Traditional Storyteller
Using New Media to Record Stories 
How might we use mobile devices to record 
and share our own stories?
Pair Activity 
Choose an App to tell your own story! 
● 30hands 
● Sock Puppets
Apps to Tell Stories 
Felt Board 
Haiku Deck 
iMovie 
Infiniscroll 
Keynote 
Kid In Story 
My Story
Calgary Public Library: Grow a 
Reader
Mother Goose on the Loose App
Traditional Storytelling Tools 
● Felt Boards 
● Puppets 
● Handouts 
● “Big Books” 
● Music
Handouts 
● Lyrics or words posted on screen during 
program 
● Uploaded to library’s website for access later 
● Benefits include: not having paper strewn 
about program room, anytime access for 
parents to remember songs, faces pointed 
up to sing instead of down in their laps
“Big Books” 
● Digital books can be as big as your screen 
allows 
● Huge storytelling books; always have 
physical copies available for checkout if you 
have them
Digital Music and Audio 
Devices provide easy access to a variety of 
music and audio perfect for storytime 
Apps: iTunes, Overdrive, SoundCloud 
Recorded sounds like animal calls can be 
paired with related animal books
Model Positive Media Behaviors 
● Joint Media Engagement: Fancy words for 
time-tested concept “read to your bunny, and 
your bunny will read to you!” 
● Content, Context & the Individual Child 
● Age-appropriate & intentional usage
Make a Book! 
Use the My Story App to tell your own story!
Not Just Book-Based Apps!
Pair Activity: App Evaluation 
Read a Non-Book App out loud to your partner 
See if you can find a review for it 
How might this app support Early Learning 
Practices?

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Western Maryland Regional Library

  • 2. Goals for Today 1. Confidence to begin (or continue!) using new media in storytime 2. Evaluate Apps & eBooks (appvisory) 3. Traditional storytelling in the digital age 4. Model positive media behaviors 5. Build personal network for sharing information about new media and kids
  • 3. News You Can Use: Carly
  • 4. What is new media? ● Not just iPads & apps! ● Any kind of emergent technology ● Content creation: camera, video, book-making, writing, drawing, audio ● Multi & transmedia ● Wearable tech
  • 5. What are some concerns about new media & young children? ●
  • 6. What are some concerns about new media & young children? ● Commercial messages ● Displacement of time doing other things ● Eye/Neck/Body/Brain strain ● Less creative and open-ended play ● Less time running around outside ● Sleep disruptions ● Age inappropriate content ● Under 2s (AAP)
  • 7. These concerns are all valid. How can children’s librarians support parents & caregivers to make their own healthy media decisions?
  • 8. Reasons for Engaging with New Media in Libraries ● Ubiquity of tablet technology ● Whether it’s good for kids or not, parents are handing the devices over ● Access to content (multilingual, diverse, high quality) ● Societal need for Media Mentorship ● Potential to increase the overall quality of content
  • 9.
  • 10. What if we were to commit to ensuring that every family with young children had access to a media mentor?
  • 11. Psssssst! You’re already a media mentor!
  • 12.
  • 13.
  • 14.
  • 15. What Does it Look Like?
  • 16.
  • 17.
  • 18. The Best App For Young Children... ...is one that supports the development of a relationship with another human being.
  • 20.
  • 21. Reframing the Issue • There is no either/or • Relationships first, then technology
  • 22. New Media for Kids in Libraries Pediatrics Pedagogy
  • 23. American Academy of Pediatrics
  • 24. Parent Recommendations from the AAP Guidelines ● Limit “entertainment” screen time to <1-2 hours a day ● Discourage screen media for children <2 ● Keep screen media out of child’s bedroom ● Monitor media usage ● Coview ● Establish family media plan
  • 25.
  • 26. National Association for the Education of Young Children & Fred Rogers Center
  • 27. Guidelines for Educators ● Select, use, integrate & evaluate media in intentional & age-appropriate ways ● Balance of tech & non-tech ● Prohibit use of passive media ● Limit use for <2 year olds ● Consider recommendations from health orgs ● Equitable access to technology
  • 28.
  • 29. LittleeLit Guidelines for New Media in Storytime ● Access: Act as media mentor to your community & support equitable access to information ● Content: Content should be high quality & age appropriate ● Engagement: Any technology use should support the development of relationships
  • 30. 3 Cs of Screen Time by Lisa Guernsey ● Content ● Context ● Individual Child
  • 31. Tips for parents on how to support their children to be love reading; with print AND digital books.
  • 32.
  • 33. Other resources Fred Rogers Center ELE Joan Ganz Cooney Center Dot complicated Cyberwise Born Reading Common Sense Media NAMLE
  • 35. New Media Storytime! Storytime as a venue for media mentorship.
  • 36. General Guidelines • Start with a buddy! • Tie content to the collection • Start with books & music you already love • Always test out apps the day you share them • Balance tech & non-tech • Hand held or mirrored? • Try not to use apps with ads • Use mix of paid & free content • Have a backup • If you have tech difficulties, talk through it
  • 37. Suggested Apps to Try out • Animal Sounds • Grow a Reader • Bean’s baby • Hairy Maclary from Donaldson’s Dairy • Boynton 4-pack • Mother Goose on the • Byron Barton Collection 1 Loose App • Endless ABC • Sock puppets • Felt Board App • Wee Sing ABC • Four Little Corners
  • 38. Keep in Mind • Be explicit for caregivers WHY you are using the screen/iPad, make sure you know for whose benefit you have chosen a digital tool • Digital tools DO NOT replace any of our current storytelling tools; they are another tool in the toolkit • Use the best tool for the job (hint: a lot of the time, the best tool is NOT digital!) • We want parents to be able to ask us questions about this topic; they won’t if they feel judged • Children under 2 shouldn’t have too much access to technology. But it might support their caregiver’s learning process.
  • 39. 3 Easy Ways to Get Started • Find your favourite Storytime Book digitally (app, iBooks, Kindle, Nook, library offerings etc) • Try a Digital Felt Board • Post lyrics, welcome and/or resource slides for the parents
  • 40. Tips & Tricks • Set Up (wired or wireless?) • Lyrics (projected) • Felt Board/MGOL (live or screen shot) • Digital Books (always have paper copies to check out, or on same theme; you can use books you’ve never been able to use before) • Images (non-fiction! Create your own content!) • Sounds (what does a peacock REALLY sound like?)
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46. Make It! Salmonberry Photo Courtesy of Nomemade
  • 47. Mother Goose on the Loose!
  • 48.
  • 49. How do you evaluate books?
  • 50. How do you evaluate books? Reviews Know the Author, Illustrator or Publisher High Quality Text High Quality Illustrations Easy Navigation It Doesn’t Crash High Quality Content Know the Developer
  • 51. Evaluating and Choosing Digital Media ● Make intentional decisions about digital media with kids ● Explore newly downloaded apps on your own and then together with young children ● Look for apps and other media that help adults and children write, read, play, sing and talk TOGETHER (EECR2 early literacy practices for kids under 8) ● Consider the 3 C’s: Context, Content, Child (discussed in Screen Time by Lisa Guernsey)
  • 52. Good Book Apps Have... ● Meaningful interactive elements that add to the story and are not only for interactivity’s sake (Interactive elements shouldn’t distract from the story) ● A great story with high quality images ● Plain, highly-readable font ● Read-to-me and read-to-myself options ● Settings for turning on/off music and other sound effects
  • 53. Good Game/Activity Apps... ● Are fun to play over and over again ● Offer open-ended play ● Encourage creativity ● Strengthen one or more of the early literacy practices (ECRR/ECRR2) ● Are age appropriate ● Have Intuitive way-finding ● Use a clean, uncluttered display
  • 54. High Quality Developers Oceanhouse Media Nosy Crow Loud Crow Toca Boca Sago Sago National Geographic Random House Duck Duck Moose Night & Day We Are Wheelbarrow Software Smoothie
  • 55. How do parents feel about finding high quality apps?
  • 56. Review Sources ● Children’s Technology Review ● Common Sense Media ● Digital-Storytime.com ● Horn Book ● Kirkus Reviews ● Little eLit (suggested uses) ● School Library Journal and your personal network….
  • 57. I trust librarian reviews more than other reviewers...
  • 60. Pair Activity: Book App Evaluation Read a Book App out loud to your partner See if you can find a review for it How might this app support Early Learning Practices?
  • 61. ECRR Practices/Skills Talk Sing Read Write Play Phonological Awareness Vocabulary Print Motivation Print Awareness Letter Knowledge Narrative Skills
  • 63. Some Good Free Apps ● Felt Board- Mother Goose on the Loose ● Bean’s Baby ● The Artist Who Stole Bits of the World ● Grow a Reader ● Amazing Xylophone ● Animal Sounds- Fun Toddler Game ● MOMA Color Lab ● Exploratorium
  • 64. Free Apps & Apps for Free What’s the difference? ● Free Apps ● Free with in-app purchases, ads, & links to full versions ● Free and it’s just a teaser ● Free temporarily ● Promo Codes More information: How to Find Apps for Free
  • 65.
  • 66. Where Can I Learn About Free Apps?
  • 67.
  • 68.
  • 69.
  • 71. Pair Activity Choose a Book, Song, Story or Rhyme Make a Felt Board story!
  • 72.
  • 73.
  • 74. International Children’s Digital Library E-Books from over 60 countries in a wide variety of languages Access to otherwise inaccessible titles Designed to provide books to underserved kids with limited library access
  • 75. Apps that Explicitly Support Engagement
  • 76. Developers Want Parents to Engage Many app developers include tips for parents & teachers on how to use the app as a springboard for engagement, conversation, relationship building or real-world activities.
  • 78. Apps for Oral Storytelling?! This whole “printing press” thing will ruin our children’s ability to commit our culturally significant stories to memory!
  • 80. Using New Media to Record Stories How might we use mobile devices to record and share our own stories?
  • 81.
  • 82. Pair Activity Choose an App to tell your own story! ● 30hands ● Sock Puppets
  • 83. Apps to Tell Stories Felt Board Haiku Deck iMovie Infiniscroll Keynote Kid In Story My Story
  • 84. Calgary Public Library: Grow a Reader
  • 85.
  • 86. Mother Goose on the Loose App
  • 87. Traditional Storytelling Tools ● Felt Boards ● Puppets ● Handouts ● “Big Books” ● Music
  • 88. Handouts ● Lyrics or words posted on screen during program ● Uploaded to library’s website for access later ● Benefits include: not having paper strewn about program room, anytime access for parents to remember songs, faces pointed up to sing instead of down in their laps
  • 89. “Big Books” ● Digital books can be as big as your screen allows ● Huge storytelling books; always have physical copies available for checkout if you have them
  • 90. Digital Music and Audio Devices provide easy access to a variety of music and audio perfect for storytime Apps: iTunes, Overdrive, SoundCloud Recorded sounds like animal calls can be paired with related animal books
  • 91. Model Positive Media Behaviors ● Joint Media Engagement: Fancy words for time-tested concept “read to your bunny, and your bunny will read to you!” ● Content, Context & the Individual Child ● Age-appropriate & intentional usage
  • 92. Make a Book! Use the My Story App to tell your own story!
  • 94. Pair Activity: App Evaluation Read a Non-Book App out loud to your partner See if you can find a review for it How might this app support Early Learning Practices?